Megaman Film Sneak Preview

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Mark your calendars! The first full-length trailer for the film will be released online Saturday, November 22th! The trailer will be released via. www.megamanfilm.com, Youtube, and right here on Ningin.com. Until then, feel free to post queries and comments!

Eddie Lebron


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The Beginning:

First and foremost, I’m a nerd. Although film is my number one passion, I love video games and the culture surrounding it.  That being said, I love Megaman. Back in the early 90’s, I was first exposed to Megaman on my friend’s Nintendo Entertainment System and I instantly become addicted.  The visual style, the game play, the characters, and the music.  It all comes together to create one the best gaming memories I’ve had as a child.  I would even role play Megaman at my friend’s house.  Why play cops and robbers when you could be Megaman fighting the evil forces of Dr. Wily?

Fast forward to 2004.  This was when the idea to do this film first entered my mind.  Back in 2004, college student Adam Kelly created and released a small live action Megaman trailer.  It was a 2-minute long student project with decent production value, effects and costumes.  Why did it work?  It introduced the notion and possibility of a live-action Megaman movie which excited me.  Up until this point, the idea of a Megaman film never struck me. Even with all the subpar video game film adaptations of recent memory. Although I was entertained by the trailer, it’s interpretation of “Megaman”, however, didn’t sit well with me. Protoman was portrayed as a villain, Gutsman (the only robot master in the trailer) was created by Dr. Wily, and Dr. Wily was a professor at a college in Detroit.  On top of that both, both Megaman and Protoman, in this trailer, were humans turned robots.  Some of the changes were interesting while some just went against the mythology of Megaman. It’s forgivable since this was a college project but, as a fan, I knew a film could be done more faithfully to the source material and still work.  Being an extremely aspiring film maker at the time, I knew I wanted to make a Megaman film that would do the franchise justice. I loved the game so much so it just seemed right to do a faithful adaptation.  So, I began planning. It’s worth nothing at the time, I had even fewer resources than the college project had so after a month, the project was scrapped. Despite this, I knew one day, I would tackle this film.  Years went on and the concept never left my head. Over the years, I went from a kid making films with his friends to someone doing more professional ventures and getting more involved in the independent film making industry.
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Hello readers!

Sorry for the mega-delay (pun intended). Been rather busy with post-production on “Megaman” but finally have time to update you guys on how things are progressing over here!

With prinicle photography complete and various inserts, visual effects plates, and pick-up’s remaining, a huge relief is present with all the major days of shooting out of the way! Hard to believe how far we’ve came from the first day of production back on February 10th.

Two things to mention:

First off, the first part of the production retrospective has been written and shall be posted this weekend!

Secondly, the trailer. Many people seem to think the first released clip was a “trailer” of sorts which isn’t the case. It was merely a clip. The trailer, on the other hand, will reveal more of the film’s plot, visual design, special effects and action sequences! The release date of the first trailer will be revealed in the retrospective article this weekend so be sure to stay tuned! Thanks for the support!

Eddie Lebron
Director


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This Sunday marks the last day of principal photography on “Megaman”. It’s been a long journey
that started back on February 10th. Of course, there are some pick up’s and inserts left but it’s a relief to know that principal photography is done. All the complex scenes, All major fighting sequences. All the major stuff will be DONE in only two days. It doesn’t help that this Sunday will be the longest day of filming in the whole shoot!

With that being said, come next week, I’m going to begin writing a retrospect on the process of doing this all the way up to this point. That way, all readers can be caught up with how this film come to fruition and how things progressed!

Eddie Lebron
Director of “Megaman”


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It seems many people have many question regarding this film. This is not just including Ningin visitors. All fans have thrown questions my way so I wanted to answer the a few of them! Also, after seeing the same questions on the forum, I figured it was time to answer these questions for everyone as well! These questions are either frequently asked, very unique, or unanswered questions that haven’t been featured in interviews I’ve done.

What bosses will be in the film?

Every boss present in the first Megaman game will be featured in the film. When I say every boss , I mean EVERY boss. This is in addition to the 6 main robot bosses from the first game. Timeman and Oilman will NOT be featured.

What makes you a suitable director for a live action Megaman film?

I love Megaman, I love video games, and I believe in giving a video game a faithful and loyal film adaptation (something that, arguably, has yet been done). I’m angry with what has been done to video games in the past when translated to the big screen. Sometimes it’s the studio executives to blame, sometimes it’s the directors. Money, profit, and creative liberties will come into play and shape the film in something that’s either disrespectful to the video game it’s adapting or shape the film in a horrid mess. “Super Mario Bros.” can be a good example of this….

Also, my intentions are NOT fueled by money or fame. Surely, I want to make a film everyone can see but I want to make a film that will, first and foremost, do Megaman justice. When I was a youngster, Megaman was god almighty to me. I loved the hell out of the games, the characters, the designs, and music. I didn’t play cops and robberies with my friends. I role played Megaman instead!

What is it about Asian culture that interests you? How did you come about making film like this? Is there any difficulties in creating short films with such a feel?

Anyone who knows me knows I love Asian culture and that I’m mostly influenced by Asian cinema when it comes to my work. When it comes to Asian culture, I love many aspects of it. Traditions, designs, approaches to art, and architecture. As much as I love these aspects, I can’t deny my love for Japanimation, J-Pop, Canto-pop. and much of the pop culture in general. This developed over the past few years as I’ve became more fascinated by the artistic and creative approach to film and pop culture that Asia overall takes. As my fascination went on, I started watching more foreign films, more animations from abroad, and studying the culture. Of course, this transcended over to my films since when I started watching films from Asia, my eyes opened up and I realized I can artistically relate more with these types of films and visual mediums.

Up to this point, my last few films have been heavily influenced by Asian pop culture. When it comes to my style of film, the films that influenced me the most were “Akira”, “Ghost in the Shell”, and “Blade Runner” (which had many Asian influences featured well). These represent the types of films I enjoy. Films with a great sense of atmosphere, deep characters, and unique visual approaches. With such influences combined with my current understanding of the film making process, this is how I approach my films and how I developed my own style.

I guess that’s enough writing for now! In addition to what I said, you can also view the various interviews I’ve done online for the film. One of which can be seen here:

Rockmanpm.com Interview:

http://rockmanpm.com/?p=interviews/eddielebron

When more interviews are posted online, I shall link them here. As more questions are thrown my way, I will post more “Burning Questions” articles and answer them!

-Eddie Lebron
Writer/Director of “Megaman”


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Hello all,

My name is Eddie Lebron. I’m an independent film maker located here in New York. Up to this point, I have done 2 independent features and multiple short films currently in festival circulation. My official web site can be viewed at www.eddielebron.com

What brings me to Ningin is my next feature. Not the typical independent film by any means. In fact, all I need to say is the title and I’m sure many people would be taken back: “Megaman”.

For those that don’t remember, “Megaman” was a video game released on the Nintendo Entertainment System/Famicom in 1987. The game was about a blue humanoid named Megaman (Rockman in Japan) who to had to destroy 6 robot bosses in an effort to stop evil genius, Dr. Albert Wily from conquering the world. With all it’s small innovations, the game was a moderate success until the sequel, “Megaman 2″ was released. Being a vast improvement over it’s predecessor, the game was a big hit and launched the franchise of one of the most well known characters in the gaming industries. This brings me to the film.

“Megaman” is a feature length film adaptation (currently in production) of the first game that launched this franchise. Such a film has been in demand by the video gaming fan base and as a fan of video gaming, Asian pop culture and media, I felt that could do the best I can to give justice to a live action adaptation and prevent such a film from falling in the ranks of past video game film failures. Hollywood has a history of botching video game films so as an independent film maker and Megaman fan, I decided not to wait for Hollywood to do such a film and make it myself! By means of financing it myself and recruiting the help of many talented individuals and people, I’m now on the path to bringing this film to life.

Here on Ningin is where I shall host the official news blog of the film as production continues, publicity builds up, and as post-production goes into over drive. Within the following few days, I will lay the cards on the table and answer the big question : “Why make a Megaman film?”. I will also shed light on various other aspects of what brought this film to fruition. After that, I will periodically update the blog with updates regarding the film, interesting stories, tidbits, and also let those involved in the film sahre their thoughts on the experience of working on “Megaman”,

For additional information, visit www.megamanfilm.com

Stay Tuned for more updates and goodies!

-Eddie Lebron
Writer/Director of “Megaman”


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About Eddie Lebron

Hello, I am Eddie Lebron and this is my story.

I've been making films since the late 90's. I started with simple, short project as a means to experiment and learn more about the art of film making. Of course, at this point in my life, I was more in to fooling around with a camera and oddball means of story telling than learning about the art form and making anything grounded. As I grew older, this changed.

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